Post from Raban on actions... From: J Hooten To: PBEM List References: <7.0.1.0.0.20090415023837.0245e060@cybermax.net> <8306B8561B5E1F4A97129B09E06D24730AFAC13A@BROWN1.ad.ulalaunch.com> In-Reply-To: <8306B8561B5E1F4A97129B09E06D24730AFAC13A@BROWN1.ad.ulalaunch.com> X-Authentication-Info: Submitted using SMTP AUTH PLAIN at Subject: Re: [pnpgm] Game Update #3 - File #23 - Mission details and group plans - Kell's Vote *OBLIVION ALIGNMENT — Balance* The spell transports a specific victim within the caster’s range to oblivion. He ceases to exist in a meaningful sense until the duration ends. The Caster who sent him can recall him. The cost to recall someone is twice that required to send him. While a victim is in oblivion he is not affected by the passage of time. When the Duration of the spell ends he returns to the place from which he was sent exactly as he was when he left. It will seem to him that he had a momentary blackout though years may have passed. A Hit Point Limit applies with this spell. If the creature is larger, the amount of the excess is added to his *MDV *in resisting. If the result of the spell is Abysmal Failure the Caster goes to oblivion. He remains there until the Duration ends. I had to post that as a reminder to people to check spells. Oblivion does not say you can call the victim back anywhere else but where the victim was went it was cast. It has always worked that way to my recall, the posted one is the latest version. So unless the GM is using a different version, house ruled, all mention of this method was an error? _______________________________________________ pnpgm mailing list pnpgm@abroere.xs4all.nl http://abroere.xs4all.nl/cgi-bin/mailman/listinfo/pnpgm X-Persona: Date: Thu, 16 Apr 2009 14:43:22 -0500 From: J Hooten To: PBEM List References: <7.0.1.0.0.20090415023837.0245e060@cybermax.net> Subject: Re: [pnpgm] Game Update #3 - File #23 - Mission details and group plans - Kell's Vote Raban sighs and speaks up, "As much as I would love to travel as entertainers again, the point was quite valid. A troop of entertainers will work very hard to draw crowds everywhere they go and stay at each place as long as they can earn cash there. The stays also allow time for word to spread to nearby villages and surrounding areas and thus draw in more people that may have been missed otherwise. So the travel would be quite slow or it would be obvious that something is wrong. The constant earning of cash is part of why troops like that learn to hide things. Corrupt guards as well as local criminals see a troop as easy pickings, for the cash as well as for the people. So you must have cash you can afford to loose handy to find, some not so well hidden, but the majority where it will not be found. Quite often you need to hide people as well, especially younger women and children. A troop cannot survive if they constantly need to defend themselves, nor can it afford to give up to much, it involves a lot of sacrifices by other members to keep it going." "No, I do not think we can pass as a troop of entertainers for very long. We have the skills but not enough of the adaptability or morals." "Merchants will also run into quite a lot of the same problems. They will be expected to pay their 'bribes' in cash or goods or in other ways. I forgot to mention a majority of troops and many merchants also are involved with minor criminals as a means to work around these problems. That means we would be visited by such to arrange passage 'fees' and transport of certain goods. Refusal would mark us as a target or worse." "And if guards or criminals disappear, it will alert others and our being in the area will mark us as the likely cause!" "Then there are the 'nobles' or other self important people who can do whatever they want because they control the guards or army or whatever. That type will take what they want, cash, goods or people. Frema dressed as a child would be one they would try to take, she is too beautiful. And it is not just women who are at risk. I have been required to perform for such people many times in private shows. But they do not give you a choice, nor will they let you leave until they are satisfied. If the troop is fortunate, the people can be recovered mostly unharmed. In my case, it was rarely a problem as jealous husbands, boyfriends or whatever tend to arrange my escape or I simply walk away when needed. Others are not so lucky." "So think carefully on how you would react to such things before you think you can act correctly." "Only special licenses can avoid much of that. If you are sponsored by someone powerful enough, you can pass through many places untouched. This is true for troops or merchants. But that same sponsorship draws attention." "A Noble's caravan can thusly avoid much of that trouble but for the same reason attracts notice. And of course more powerful criminal organizations could be tempted by the value of the caravan or its ransom. At least the noble is expected to defend itself and can be openly armed, though that too has its problems. A foreign noble is a target for criminals unless they think this noble will cause problems for them. Invasions are bad for business, but more likely it will call down local military to root you out as a political response. So the noble needs to be chosen to keep the problems in the range we can handle without drawing unwanted attention." "As much as I dislike it, I can help there. Dress me up as someone so dangerous it will scare them away! They will see me as a monster anyway, so take advantage of it. Give me a steel club larger than a man can lift or something else ridiculous enough to make them rethink their plans. Or fit me inside plate so I look like the Metal Man that few would consider fighting. That too will draw attention, but may keep it more focused on me and away from the others. And I do not need magic to be dangerous, though if they have the skills to see it, I am magic." "Otherwise you will be attacked at some point and you can make the massacre spectacular enough that word will spread and deter others. But that would need to be without magic use, just incredibly vicious and bloody. Likely I would need to rip arms or legs off people and strew them about. Or maybe someone else can think of something equally nasty." "No matter what method of travel you choose, you will have to address these or related problems. Strangers are always at risk because their loss does not effect the locals much, especially after they have left the village or town." _______________________________________________ pnpgm mailing list pnpgm@abroere.xs4all.nl http://abroere.xs4all.nl/cgi-bin/mailman/listinfo/pnpgm